Among Sci-Fi enthusiasts there is always the debate which game, which universe is better. StarCraft or Warhammer?

StarCraft vs Warhammer is all about comparing the two games from the perspective of real-time strategists. This is exactly what we want to do today in this article.

StarCraft

StarCraft is a real-time strategy game developed by Blizzard Entertainment and released in 1998. In the same year, the only official expansion StarCraft: Brood War was released, which continues the history of the basic game and includes new game content.

In the year 2000, the game including the expansion of Mass Media and Nintendo was implemented for the games platform Nintendo 64. With more than 9.5 million copies sold in August 2007, StarCraft was the best-selling real-time strategy game.

StarCraft II, the sequel to StarCraft, was announced by Blizzard Entertainment in South Korea on May 19, 2007. Unlike StarCraft, StarCraft II is a computer game trilogy. The trilogy consists of the three titles Wings of Liberty, Heart of the Swarm and Legacy of the Void. Wings of Liberty was released on 27 July 2010, Heart of the Swarm on 12 March 2013 and Legacy of the Void on 10 November 2015.

Blizzard has strongly aligned the StarCraft races with the Space Marines, Tyranids, and Eldar races developed by Games Workshop for the Warhammer 40,000 universe, and has adopted some of them with only a few modifications.

The player plays successively with all three races missionary through the background story. The order of the campaigns in the original game is Terran-Zerg-Protoss, in the expansion (Brood War) the order is Protoss-Terran-Zerg.

In multiplayer mode, up to eight players can compete via a network or the Internet (Battle.net, Blizzard’s free service).

Warhammer

Warhammer 40.000 (also Warhammer 40,000, Warhammer 40k, WH40k or just 40k) is a tabletop game from Games Workshop. It takes place in a dystopian future, in which mankind and numerous other species fight for supremacy and survival in the universe and for reaching countless planets up to the conquest of whole systems.

Warhammer 40,000 is the science fiction version of the game Warhammer Fantasy Battles, but does not play in the future of the Warhammer world depicted there, but in the future of reality, i.e. in the 41st millennium after Christ’s birth.

The species in Warhammer 40,000 are nevertheless mostly variations of the Warhammer Fantasy races, which may be explained by the fact that Games Workshop initially worked on a connection between the two game universes, but then discarded it altogether.

Dawn of War III is a real-time strategy game for Windows, Mac OS and Linux set in the Warhammer 40,000 universe. Like the two predecessors, the game was developed by Relic Entertainment. The game was released by the Japanese publisher Sega, who released the game on April 27, 2017. It is the successor of Dawn of War II from 2009.

The single player campaign consists of 16 consecutive missions in which the player regularly switches between the three races (Space Marines, Eldar, Orcs) and their points of view. All three races are looking for a mighty artifact of the Eldar, the Spear of Khaine.

The three races of the game (Space Marines, Eldar, Orcs) are given to the player alternately during the single player campaign. In the missions, the third series part, similar to the first part, relies on the usual conventions of real-time strategy with basic construction, unit production and resource conquest.

Spread across the map, the player must capture Control Points to generate Requirement Points and Energy. These are required for the expansion of the troops. But also powerful hero units play a role, like in the predecessor Dawn of War II.

A new resource is the Elite Points, which are automatically generated over time during the single player campaign. They are used to request elite units and super skills. Locally built shield generators protect the troops from remote attacks, camouflage fields help to hide them from the enemy’s eyes.

Which Game Is Better?

If you compare the current versions of the game, Starcraft is clearly ahead. In 2010, Starcraft 2 created a worthy successor to Blizzard’s real-time strategy cracker. Warhammer 40k: Dawn of War 3 was good, but could not completely convince the fans.

The game mechanics of Starcraft 2 are much closer to the classic real-time strategy with base building and stone-scissors-paper principle, while Dawn of War makes more use of role-playing principles.

Interesting aliens, appealing graphics, nice story – these are all features that conjure up both games on the screen.

However, Warhammer is the original, and Warcraft and Starcraft are just copies of it.

Finally, the player is offered a lot in both real-time strategy games. We recommend to simply try both games.

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