Which game is better, depends on who you ask. Starcraft 1 vs 2 has been a discussion that got sizzling hot again after the release of Starcraft remastered. Today we want to point out the biggest differences when it comes to Starcraft 1 and Starcraft 2.

1. Starcraft 2 is more user-friendly

For those (who like me) who know and love SC1 as much as it is, it’s sometimes hard to play against opponents who don’t have the fun of the game and just want to win and memorize all sorts of quick selection keys and sometimes play their game on pure mass production. It’s no fun, of course, but it brings victory. In SC2 it is of course much easier to produce a lot of units quickly and easily – you don’t know this from SC1.

2. Starcraft 2 is different, not slower or quicker

SC2 isn’t faster or slower, by the way, only slightly different. With more control and the new macro system there is more mass on the road, that’s true. And these have to be controlled again which causes more hectic, but you should know this from Broodwar times anyway only with the difference that you have (better) possibilities to master them. The HotKeyGridSystem is for me by the way the purest revelation. Finally I don’t have to bring my mouse hand to the keyboard anymore but can do everything with my left hand.

3. More Micromanagemt in Starcraft 2

Already in the first Starcraft you had to click a lot, because the special weapons of the units played a central role.

Starcraft 2 intensifies this micromanagement even further, professionals with fast click fingers have an advantage. For example, when they block a bottleneck with the force fields of the protoss protectors. Or when they distract the enemy with the instant turrets of the Terran Raven plane.

It’s also more worth targeting specific enemies with certain units because they do a lot of damage to them. The Immortals of the Protoss, for example, can perforate armored units in an instant, so they should preferably target Siege Tanks, Ultralisks, etc.. Terran avengers in turn make short work of infantry. In the turmoil of battle, this target selection also generates a lot of micromanagement.

4. Additional Ressources

Although you’ll still be harvesting crystals and Vespin gas in Starcraft 2, Blizzard has slightly reworked the raw materials system. Each faction now starts with six workers, two more than in the first Starcraft. That’s a good thing, because you need the extra manpower.

Because at every base location two Vespin geysers are now steaming, which you should also equip with refineries. Your workers only harvest four units of gas per “delivery”, so you need more production capacity.

When a deposit is depleted, the refinery closes – unlike in the first Starcraft, where you could still draw tiny amounts of gas from empty geysers. This forces the players to expand, especially as they need more gas for advanced troops than in the predecessor. Crystals are now available in two color variants: the (normal) blue and the new yellow. Yellow crystal occurrences are more productive, but also very rare and accordingly fought over. Longer batches lead to regular battles for the yellow deposits – another interesting innovation.

5. More interaction with environment

In Starcraft 2, you have more interaction with the maps themselves. For example there are rock formations you can destroy and by that create new paths to the enemies base. Or you conquer observatories which are neutral buildings that uncover the fog of war around it. There are also plants and such which can cover your sight on the map and thus can be strategically used by the player.

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